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That game is pure fighting to the enemy to save their cities and their lives. I am trying to give an easy way to download and install games to my audience. You have any problem installing Call of Duty 2 game download. Then I suggest you click on the below button to see the full installation tutorial. Before downloading and installing this game you should know about the complete features of this game download Call of Duty 2 Game and then you can play this game easily.

For this I am going to show you the complete features of this game below:. This nagging doubt continues when you're in North Virginia defending a restaurant called Burger Town that's piqued the interest of dozens of enemy soldiers, who may or may not know what they're fighting for. This is of course still an adrenaline-filled ride - shooting helicopters out of the sky is fun anywhere - but compared to something like COD4's seminal All Ghillied Up level, the Hollywood accusations would appear to have some resonance.

All the same, the Burger level lets you try out some of the new hardware, namely the Predator drone: a remotely controlled plane that can be used to wipe out infantry. You're even congratulated if you kill 10 or more in one strike, like some kind of human bowling game. Elsewhere, new gadgetry is introduced when required, but you're not boinbarded with it.

It's possible to negotiate most levels using the weapons of your choice, with the big guns coming out for the occasional set piece. On a more defensive note, the riot shields provide some welcome relief, as well as some physical gratification when you smack a nearby foe upside the head with one. As previously, the screen is often spattered with your own blood -essentially a visual health meter - and constantly seeking cover is a genuinely stressful business, with gunfire's default setting apparently being extreme.

Without visual clues it would largely be impossible to know what to do, and having a dot to follow, or a guide as to how far the next objective is proves invaluable, particularly as the shouted instructions tend to be relayed against a cacophony of explosions. Thankfully subtitles are available, even if they're largely in military speak. It's a bleak portrayal of warfare, where shitting in a hole is as much a part of the conflict as calling in an air strike.

What it shares with Modern Warfare 2 is language, and fans will be immediately familiar with jargon like "oscar mike", "danger close", "stay frosty", "interrogative", and "how copy". That's arguably where the realism ends though, as some of the action in Modern Warfare 2 is preposterous.

The game is essentially one jaw-dropping set piece after another, with the occasional scripted event ensuring that the story -thin as it is - continues in the obligatory absurd fashion. You certainly can't argue with the variety, which sees you variously tapping into American paranoia by protecting the streets of Washington from invading Russians, or tearing round an oil rig rescuing hostages, with a neat slow-motion effect requiring you to kill the captors before they execute their prisoners.

With shorter missions than COD4 you should able to complete the campaign in less than 10 hours, the brevity being something of a Call Of Duty trademark. That said, such is the intensity of the experience, you probably wouldn't want it any longer, as it's a genuinely nerve-shredding business. There's often talk of emotion in games, but Modem Warfare 2 has no truck with such concepts, instead it delivers a sheer adrenaline rush that genuinely makes your heart beat faster, often causes you to contort your face, and frequently invites the emission of venomous language.

Given the hype that we've had to endure over the past year or so, living up to it was always going to be a difficult task. Short of the game actually fellating you, it was virtually impossible to fully meet our expectations. That's not to say it isn't an astonishing game - there are moments that will cause your jaw to drop - but in many ways it becomes apparent that COD4 was the genuine breakthrough title.

What Infinity Ward have done with the sequel is to ramp up the action to such intense levels that you can't help but be overcome by it. This game is an irresistible assault on the senses that'll have you bucking in front of your monitor for the duration of the single-player campaign. Of course the purists will scoff at such fripperies in favour of the seminal multiplayer mode, which builds on the foundations laid by the original, despite the lack of dedicated servers.

While you could feasibly drag the campaign out over a week, the multiplayer could arguably last years. And that's before you consider the all-new Special Ops mode, a series of brief missions culled from the main campaign and playable either solo or in two-player co-op. Modem Warfare 2 isn't an unreasonable package then, and all things taken into account, a game that you should probably consider owning if you have any interest whatsoever in the military FPS genre.

It may be more of the same, albeit with a more ludicrous approach to warfare, but as a technical achievement it's largely unrivalled, with gameplay that is rarely less than ferocious, a rousing soundtrack, and voice-acting that manfully manages to carry off the cheesecake one-liners. The hype for Modem Warfare 2 may have bordered on the hysterical and at least that's over , but Infinity Ward have largely delivered on its promises with something of a landmark title.

So it's a shame then that all anybody is going to talk about from now on, is that airport level. Browse games Game Portals. Call of Duty: Modern Warfare 2. You can also download Dark Souls 2 Free Download. With its stunning graphics , awe inspiring missions and delicate sound the game is considered as the greatest World War II shooter game of all times. Following are the main features of Call of Duty 2 that you will be able to experience after the first install on your Operating System.

Click on the below button to start Call of Duty 2 Free Download. It is full and complete game. Just download and start playing it. The levels of C0D2 that I played were permeated by wonderful little touches of profound texture that lie far deeper than its predecessor - women fighting for the Russian resistance, German commandants letting off feeble blasts with a pistol in their dying breaths, propaganda leeching out of Nazi loudspeakers. Most notably, though, in the earlier stages of the D-Day level, I noticed that a victim of one of my grenades was a little pudgy around the edges - fat even.

Why was this Nazi overweight? Why did he have a beard? Because the year is , and the Nazis - experiencing heavy, heavy losses on the Eastern front - are conscripting anyone regardless of shape, experience or ability. And then I stood up, was hit by mortar fire fired from a faraway place, and collapsed in a pile next to him. And that's pretty much why I love Call Of Duty 2. If The Size of a press junket is any indication of a publisher's commitment to a game, then Activision must have high hopes indeed for Call Of Duty 2.

The publisher recently took PC ZONE on a three-day escapade in northern Poland, a no-expense-spared war-themed extravaganza that took in a bi-plane flight, jeep convoy, Nazi ambush in a forest and a stay at Eva Braun's mansion in the Polish lake district. COD2 promises fierce infantry warfare, pitched battles in muddy European towns, fields littered with dead cows and the finest war-based action available on the planet With each MOH or COD title, the intensity of the battles has increased, creeping ever closer to the benchmark set in the opening minutes of Saving Private Ryan.

Call Of Duty 2 is no exception, ramping up the chaos with more smoke, more shouting, and bigger, somewhat free-roaming levels. But alongside these improvements, COD2 introduces some other fundamental changes to the game mechanics.

For a start, there's the new health system. Gone are health gauges, medi-packs and magical water bottles, replaced with an unusual new recuperation concept. Basically, if you take a bullet or two you get some warning signals, such as a pounding heartbeat and red-tinged vision, letting you know you're close to death.

Take another shot and you'll likely cark it, but back off and your health will be restored. Grant Collier, president of Infinity Ward, explains. Now, you just pull back, catch your breath, yank some of those woodchips out of your face and get back into the action. Less controversial is the scrapping of the solo missions.

Previously, the British levels were based around Special Forces infiltrations to blow up dams and so on; now they're full-on pitched battles like any other. On top of this, the Al has been completely rewritten to meet the demands of the free-roaming level design.

Enemies and friends alike will now redeploy as a group, fall back if pressed, use cover intelligently and flank defended positions. They'll even try to flush you out of a hiding place with grenades, and have people waiting to shoot you as you leave - all very impressive stuff. Above all, however, it's still Call of Duty. Whatever tinkering has been done, it feels exactly as it should - like a bigger, meaner, more exciting version of the original. Don't miss the exclusive review and demo next issue.

Three Hours Into Call Of Duty 2 and the guns have fallen silent Smoke is billowing around me, I can barely see the muzzle of my own gun and I'm attempting to have a rest Crouching behind the shell of a Russian car, I've just chucked one of Call Of Duty 's new-found smoke grenades, with the sole intention of grabbing a few valuable seconds of inaction.

My eyes hurt, I'm too engrossed to tap the escape key and brew myself a cup of tea, yet somehow the war is going to have to wait. If I play any more then I'll be more overwhelmed than is mentally healthy.

Unfortunately, however, a less publicised fault of the Nazi regime proves to be impatience -and I soon find myself beaten into the car's door panelling for my inability to keep up. As expected, Call Of Duty 2 is relentless. And really rather good. Is it starting off with a bit of a handicap though?

Has the saturation of our cherished gaming media with the pastel shades of the early s numbed us somewhat to whatever Russian, British and American goodness lies in Call Of Duty 2? Y'see, we're still not a million miles away from where we were last time round: beach landings, gun emplacements, helmets that fly off, Nazis firing off a few pistol rounds with their dying breaths, guns that go ping But how different do we really want it to be?

We've still got a powerful mix of breathless action, dynamic scripting and the whole A-Z gamut of human emotion: hope, fear, exhilaration and everything that lies in between. The faces may be more craggy, the lighting may be more impressive, the smoke may be thicker and more billowy - blit in terms of that eternal COD feeling of hiding behind something solid and not really wanting to come out, we've barely moved on at all.

And thank Christ for that. But of course, a lot has changed - some for the better and some for the worse. However, in order to examine just how far we've come and how in a few cases we've taken a few steps back , we'll have to take off our rose-tinted spectacles for just a few minutes.

I know it hurts. Call Of Duty may have brought the Allied Assault template forward an infinite number of clicks, but it remained linear, scripted and packed with Allies who could only die at the whims of a level. Despite how great it all was, the essential ebbs and flows of real battle were missing - it was largely push, push, push, and the main surprises were provided by script rather than foe. It also had some solo missions in chateaus and dams that were complete turd.

So let's take a look at a typical level that redresses this balance, the prestigious D-Day landing and the start of an American campaign that typically, my grandad would say kicks off quite a substantial way into the game proper. It starts, as you'd imagine, with familiar Saving Private Ryan territory -the worried faces, the vomit, the slow-motion bloodshed and incessant first-person, cinematic bombast.

So far, so Call Of Duty. Having reached the top of the cliff, however, things turn a bit different. Your way across the battlefield isn't sign-posted; different routes each with different likelihoods of death spread out from your position with their individual trenches, bunkers, smoke, mortar explosions and soldiers doing ragdoll backflips.

After a death and a load, and a few more deaths and subsequent loads, the battle is developing and you genuinely start to feel that the Bosch are retreating: through a farmstead, up to a crossroads and up to the massive gun emplacements you've been searching for. This is where the last game would end the level, but now you're sent back as the threat of counter-offence begins to brew - heading back to mop up opposition holed up in bunkers on the mortar-pocked battlefield.

Then the thousand-year Empire strikes back: pushing you backwards and then further backwards, until you're practically on the lip of the cliff and praying for salvation. This is how real battle works: the front moving back and forth, points being captured and recaptured.

Similarly, when clearing a town or a trainyard, you're now presented with objectives you can clear in the order of your choice, which you often do the most obvious way anyway, but it's a nice gesture.

Yes, the game remains a linear experience, but Infinity Ward has tossed a smoke grenade into affairs to keep you on your toes.



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